mScapetastic - TimeHole
Success, hurrah at last I managed to get an mScape working.
After my 2 previous failed attempts I was a little dubious this would work, but after installing and firing up the TimeHole mscape I was pleasantly surprised. Again I wandered to George Square in Glasgow and after a few moments got a GPS fix and was off eagerly settings my "Spirit Spaces."
My initial reaction was the game was a cool concept, but, as with previous mScaping, I did feel quite self conscious that I was wandering around with an expensive piece of kit in my hand. The fear of either dropping/breaking it or having it pinched was prevalent. I would recommend you have accident insurance for your PDA if your wandering around outside with it.
Once the "Spirit Spaces" were calibrated the game was easy enough to play, though I did forget where one of them was, so took a bit of wandering around to find it again. I didn't have time to close the timehole, but played it enough to make a few observations:
After my 2 previous failed attempts I was a little dubious this would work, but after installing and firing up the TimeHole mscape I was pleasantly surprised. Again I wandered to George Square in Glasgow and after a few moments got a GPS fix and was off eagerly settings my "Spirit Spaces."
My initial reaction was the game was a cool concept, but, as with previous mScaping, I did feel quite self conscious that I was wandering around with an expensive piece of kit in my hand. The fear of either dropping/breaking it or having it pinched was prevalent. I would recommend you have accident insurance for your PDA if your wandering around outside with it.
Once the "Spirit Spaces" were calibrated the game was easy enough to play, though I did forget where one of them was, so took a bit of wandering around to find it again. I didn't have time to close the timehole, but played it enough to make a few observations:
- Essential, you really do need an accurate GPS fix.
- Walk slowly, if you don't have a decent GPS signal it takes a few moments for the game to detect you've moved.
- Ensure you put a good distance between GPS nodes ("Spirit Spaces") or the game simply goes crazy playing overlapping media clips etc.
- Once the mScape game detects that you've moved into an "interaction" area, stand still. I found that, probably due to poor GPS, that I'd walk into and out of a "Spirit Space, but had to laboriously wait for the game to play through the "entering location" then "leaving location" then "entering location" media clips... annoying! Perhaps building a "Skip" function into the media clip? Also, a "replay clip" function for important game info.
- Pay attention to your surroundings, walking around staring at a PDA screen allowed me to nearly walk over an open drain cover, common sense I know, but when you're immersed in the game you may not notice.
- Not sure when it's possible, but "Multi-player" games, would ROCK!!
- Looking at the next release of the MBuilder software the ability to zero in on GPS bugs and other blue tooth devices, also ROCKS!

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